![]() Made builder/repair AI flee from enemies when idle Made turrets/units take enemy hitbox size into account when targeting Fixed editor breaking building links on resize Fixed 128+ cores on map breaking servers Fixed enemy power nodes getting linked w/ allied ones, leading to buggy power behavior Logic: Deprecated "commanded" use `controlled` instead! This sensor will be removed in a future release. ![]() Logic: Made `controlled` return ctrlProcessor/ctrlPlayer/ctrlFormation/0 depending on controller type Logic: Added sensors for `dead`, `controller`, `size`, `boosting` This allows for self-replicating processors. Logic: Made config / unit building instructions accept buildings as configuration to copy their config. ![]() Logic: Changed default unit control state to be 'idle', not 'stop' Added logicUnitBuild rule Sandbox server owners are advised to disable logic building with `rules add logicUnitBuild false`. Improved bridge & power node linking previews Cores can now replace most transport blocks turrets can now replace each other Added 'defender' AI for Oct follows nearby units Added automatic conveyor/conduit bridging over obstacles Made water extractor use metaglass for building, to be consistent with pumps Campaign: Various tweaks to make background simulation more accurate Logic: Disabled packets for config may desync, but will help reduce lag Logic: Added support for negative draw coordinates Logic: New text parser supports defining and jumping to labels with name: instead of numbers Logic: Made dead sensor return 1 for null, to simplify validity checks Internals: Removed all code for disposing resources on exit this should be handled by the OS now Disabled logic unit building for servers by default Made bridges autolink when dragging multiple lines Added status effect display to bullets (icons contributed by Added bullet stats for continuous laser turrets (e.g. Added list of status effects to core database Fixed logic units being able to take/remove items from any team block Fixed logic blocks not saving buildings on reload Fixed separators consuming power when idle Fixed player not respecting formation speed on servers Fixed player moving slower on servers with status effects Fixed bridges being planned without unlock in campaign
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