This add-on is based on the NPCs (non-player characters) that you usually see in servers Garry’s Mod PC Game Overview All of BER_'s Customizable Weaponry 2 weapons (seperate addons for each gun) All of BER_'s Customizable Weaponry 2 weapons (seperate addons for each gun). Garry S Mod Addons Uboa Npcs Snpcs Tornado Chasing Boat 1 (a half-life human apc that drives on water and has a few probes mounted on it - 4K resolution textures - FPS Arms (Counter Strike gun may be needed to equip FPS arms) - 60 FPS for animations (if you have a strong graphics card) - Now includes 40 jigglebones with. FireFlare v 1.0 Sindroom 131 31 Changelings V1.0 Sindroom 259 40 Enhanced Small Pillar Pack Stefano96 122 20 Princess Cadence V1.1 Sindroom 482 38 Ehanced Mane-iac Pika-Robo 100 12 Toola Roola and Coconut Cream (DL) Fauna-Joy 63 29 Does anyone know a mod that makes the combine better or adds smarter npc's? I had this improved npc mod but i had some problems with it. The vanilla combine is kind of bad, they just shoot you and then they will wander around if they lose you. Im searching for a mod that has better npc's (enemy). combine_mine) are not actually recognized as NPCs in the game and therefore will not have many standard NPC features available, such as relationships. Note: Some entities in this category (e.g. This category contains NPCs available in Half-Life 2. number NPC: GetCurrentWeaponProficiency () number NPC: GetCurrentSchedule () Returns the NPC's current schedule. Entity NPC: GetBlockingEntity () Returns the entity blocking the NPC along its path. This been happening to me, not only with combine npcs though, other npcs as well whether there hostile or not, beside any that run on VJ base or are default hl2 npcs (minus combine soliders).Returns the most dangerous/closest sound hint based on the NPCs location and the types of sounds it can sense. Garry's Mod is a sandbox game by Facepunch built with Valve's Source engine. Glock almost completed, only the burstfire needs to be the same as the original.301 votes, 30 comments. Most of the code is a straight port from c++, so the naming convention for variables is not exactly consistent ( mostly Jvs' fault )ĬSBaseGun is missing bullet penetration, zooming and shotgun related code. If you need to submit a pull request, please don't use garry's style of coding ( using unnecessary brackets in ifs, adding everywhere, ! & || instead of not and or), it's incredibly annoying to read and we don't care if garry, acecool or robotboy want to endorse it. The code we use to replicate these weapons is really outdated, so it doesn't contain the latest balance changes and recoils/spread patterns from the current CS:S. This addon tries to faithfully recreate the counter strike source weapons we all love ( and hate ), while still providing a weapon base that can be used for custom counter strike weapons. Counter-Strike: Source-esque weapons for Garry's Mod.
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